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Butcher - Game Art

Character design I did for a university project, a little about my workflow for this character: i worked with concept in 2D and 3D. In 3D/Digital Sculpt i modify a little more the character concept in Zbrush(because my feeling in 3D is better, my base for study is more in 3D universe, but i like create initialy in 2D Sketch's), and... done the body base, i go to Marvelous Design to make the clothes, marvelous done, i returning to Zbrush again for modify problems with clothes mesh, finally all high poly done, i go to work retopology in Maya (Maya ToolKit), retopology and UV map ready, i create texture in Substance Painter, before go to Unity Engine, i test the character textures in Marmoset Toolbag, for check problems and fix them. In few words i use Zbrush to Concept>Go Marvelous>Return Zbrush>Maya Retopology/UV>Substance i make Bake Textures>Go to Marmoset to test character.
And to character i too created Rigging and Animation for the game, all i making in this part was in Maya.

Initial Concept Art

Initial Concept Art

Other concept art i did for character design and level design

Other concept art i did for character design and level design

Rigging Construction

Rigging Construction

Butcher - Character Design - Rigging Biped/BlendShapes

Sculpt HighPoly

Sculpt HighPoly

Game video, I participated in all parts of the gamedesign, but my focus was in concept art, modeling, texturing, rigging and animation.

Cover game art i did

Cover game art i did